The year was 1999. The studio: Melbourne House. The dream: simple. Make a Mad Max game. Make a Mad Max game in Australia. Make the kind of Mad Max game Australians could be proud of.
That dream never came to pass. But for three short months a small team of Australian developers gave it their best shot.
This is the story of the Mad Max that never was.
Key art for Visceral’s Ragtag, which told the story of a band of characters fighting against a mob boss. In the center is the protagonist, Dodger, a Han Solo-type rogue with a charming mustache.
It seemed like a surefire hit: a Star Wars take on Uncharted, published by Electronic Arts and developed by the longrunning studio Visceral Games. But nothing is sure in the video game industry, and on October 17, 2017, when employees of Visceral were told that the company would be closing, some who had worked for the studio found themselves unsurprised. In many people’s eyes, doom was inevitable.